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1. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Necessary step. Terribly managed. Seriously, this is a textbook case of mismanaging both expectations and reaction. As soon as you knew this was going to be the future the DUST development team was going to work on, you should have hired a consul...
- by Goric Rumis - at 2014.05.02 23:11:00
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2. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
I'm still concerned about the high PG and CPU stats on the Sentinels. It looks like I'll barely even need my fitting skills at level 2 to max out all my weapons and modules. My personal opinion is that you should be able to max out all your skills...
- by Goric Rumis - at 2014.03.13 21:19:00
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3. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
CAMille DANIELz wrote: Whats going to stop blue-berries from firing off all my auxillary gun ammunition? You know they love to jump in your tank and shoot at everything like retards. I had heard it mentioned in previous discussion of this rel...
- by Goric Rumis - at 2013.11.21 19:58:00
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4. Sticky:Community Spotlight: Judge Rhadamanthus - in Announcement and Events [original thread]
Franklin: "My name is Judge." Gob: "Whose name is Judge?" Franklin: "My name is--" Gob: "That's a silly name." Franklin: "Judge. My name--" Gob: "Yes I am judging your name. It am silly." Franklin: "--is--" Gob: "Oh, now you're correcting my gramm...
- by Goric Rumis - at 2013.10.30 00:03:00
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5. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Created a new alt yesterday to test the new player experience. First, a few words about the Battle Academy--please pass them on to the appropriate audience. I will grant I'm the only person who graduated the academy in one battle, but I'm not eve...
- by Goric Rumis - at 2013.10.26 14:56:00
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6. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Parson Atreides wrote: Still needs a lot more, as others in this thread have noted/suggested: 1. Longer stay in the academy queue, with an option to queue into the regular matches or continue to queue into the academy. Ex From 0 to 4,999 WP yo...
- by Goric Rumis - at 2013.10.04 14:24:00
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7. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
CHICAGOCUBS4EVER wrote: Iskandar Zul Karnain wrote: CHICAGOCUBS4EVER wrote: -snip- I also think they should be UNCAPPED to a certain SP level (10m my opinion) -snip- 10m might be high because it would be easy for people to grind alts...
- by Goric Rumis - at 2013.10.03 22:22:00
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8. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
Prangstar RND wrote: what a joke. Having only selected people be able to bring players into PC seems like a crazy idea. I like the idea of having roles. but all members of a corp should be able to join a battle. Not only because of faulty serve...
- by Goric Rumis - at 2013.09.24 18:54:00
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9. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
I for one will appreciate if they are starting the new role at a point where it's definitely underpowered so it won't disturb the current balance, and then tuning it up over time. I've worked on many projects and I know that you don't roll somethi...
- by Goric Rumis - at 2013.06.29 15:47:00
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10. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
KOBLAKA1 wrote: @ladwar: why would i compare it to an amarr assault? commando is a heavy suit It's a matter of roles, not frames. The Commando doesn't operate in a Heavy role, it's closer to a variation on the Assault role.
- by Goric Rumis - at 2013.06.27 22:00:00
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11. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
ladwar wrote: your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement spe...
- by Goric Rumis - at 2013.06.27 21:58:00
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12. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Goric Rumis - at 2013.05.24 13:40:00
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13. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
Ace Pendrag wrote: So far CCP does not impress me with their statements. They have not followed through on any that I have seen do far. Including not giving us our blueprints from the human endurance event. Ace, I'm 74% sure you are the only...
- by Goric Rumis - at 2013.04.26 05:49:00
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14. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bendtner92 wrote: Mortedeamor wrote: Bendtner92 wrote: With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot wil...
- by Goric Rumis - at 2013.04.17 19:16:00
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15. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones McGavins wrote: But if your losing 300 clones, the defending corp gets 300 clones in biomass. Plus whatever biomass they get from their own clone losses means they will more than recoup their losses. They can then buy new clones with the ...
- by Goric Rumis - at 2013.04.05 22:46:00
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16. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
I'm still concerned about larger corps with lots of resources being able to beat down a district by simple attrition. In other words, fighting a series of losing battles strictly for the purpose of reducing the number of clones on a district. If y...
- by Goric Rumis - at 2013.04.05 17:27:00
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17. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: It has been discussed a lot on IRC and like others there I agree that having both a reinforcement window and this long a notice is a little overkill. I like the window a lot and this should stay. It ensures that fights will h...
- by Goric Rumis - at 2013.03.28 04:17:00
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18. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Django Quik wrote: trollsroyce wrote: PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment? I can't imagine PC launching the same day that everyone will be downloadi...
- by Goric Rumis - at 2013.03.28 04:09:00
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19. Announcement:Dev Blog: The Battle for Caldari Prime - in Announcement and Events [original thread]
I would love to see choosing sides with different rewards as an outcome, which I imagine will happen with contracts. For game events like this one, it would be as simple as choosing a side and then getting the suits associated with that side (whic...
- by Goric Rumis - at 2013.03.22 21:17:00
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20. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
BursegSardaukar wrote: Jack Sharkey42 wrote: knight of 6 wrote: BursegSardaukar wrote: Jack Sharkey42 wrote: Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest? lol Defense: sni...
- by Goric Rumis - at 2013.03.14 22:30:00
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